Gaiuss Tower (mission)

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For the location, see Gaiuss Tower, Griswall.
This mission has no corresponding operation page since it is not considered part of Strangereal canon.
For the canon variant of this mission, see Wild Card.

"Look, it's Gaiuss Tower, the enemy's central command. We take the tower and this war's over!"
― Aurelian Ground Unit

Gauiss Tower is Mission 12A in Ace Combat X: Skies of Deception.

Variations

Briefing

"Our mission is the liberation of Griswall. I'll explain the details. Griswall is protected by the Meson Cannon. The cannon would have posed a much greater threat had Leasath succeeded in delivering the MBSRs. Thanks to your efforts in stopping their delivery our ground forces should be able to approach the capitol unhindered. If allied forces are able to make their way to the center of the Atmos Ring and into Gaiuss Tower, they will be able to take control of the enemy central command and free the city. It will be our duty to support the troops from above. Leasath's army is prepared for us. We expect this to be a fierce battle for both sides. Although the energy output of the Meson Cannon is unstable, it can still inflict considerable damage to any allied units caught within firing range. The more damage we inflict to the Meson Cannon, the easier it will be for our troops to take the city. The capitol's liberation is finally within our grasp. Sir, please decide the choice of action."

Variation C, D

"...the city. Interference from the Nevera Jammer may cause radar malfunction during the mission. Sir...

Accessing

This mission can be accessed by first playing Break In or Joint Operation. The player can then play this mission immediately after In Pursuit II, or after In Pursuit II and A Diversion. However, the player should not play A Diversion after Joint Operation, otherwise Wild Card would take place instead.

Objectives

Gryphus One must escort Aurelian ground forces headed to the capital and disabling the Meson Cannon.

Being a mostly simple close air support mission, the player must allow at least one allied unit to reach the tower. Due to the Meson Cannons and enemy fighters present, one may have to use an aircraft with a high amount of defense to survive.

At the start, the Victor Regiment - separated into three attack teams - will each encounter enemy armoured units blocking their path. Unguided Bombs or Self-Forging Fragments Submunitions have enough firepower to take them out in one or two passes. Next, they will charge through the Atmos Ring before entering the inner perimeter. While waiting for them to enter, the player can continue to shoot down the remaining enemy fighters, including a flight of Su-27 Flankers once a few of the initial fighters are shot down. Upon entry, enemy ground forces will spawn on the roads leading up to Gaiuss Tower to block the allied ground units' path. They must be taken out without haste.

If any allied unit is within close proximity of the tower, the mission is a success.

Enemy Lists

Standard Units

Unit Points Count Notes
Icon-GroundEnemy.svg Meson Cannon 750 8
Icon-GroundEnemy.svg Tank 200 6
Icon-GroundEnemy.svg Launcher 120 3
Icon-AirEnemy.svg Rafale M 640 3
Icon-AirEnemy.svg Su-27 Flanker-B 360 3 [note 1]
Icon-AirEnemy.svg Rafale M 640 1 [note 2]
Icon-GroundEnemy.svg Tank 200 5 [note 3]
Icon-GroundEnemy.svg Launcher 120 4 [note 3]
Icon-AirEnemy.svg YF-23 Black Widow II 700 3 [note 3]
Icon-AirEnemy.svg Su-27 Flanker-B 360 1 [note 4]

Special Units

Unit Points Minimum
Difficulty
Notes
Icon-AirEnemy.svg Vehicle 100 Easy Star Unit. Unlocks Bullet Engine when destroyed. [note 3]
Icon-AirEnemy.svg Typhoon "ZEPHYR" 1320 Normal [note 5]

S-Rank

The S-Rank is achieved if the friendly ground forces lose no more than four vehicles (i.e. MPG is at 33% or lower).[1]

Debriefing

"Griswall's been liberated! With the lost of their central command, Leasath forces have started pulling out of Aurelia. The streets of Griswall are overflowing with citizens celebrating the defeat of the Leasath oppressors. Even soldiers have joined in the celebration. Sir, the people won't soon forget your brave actions that led us here. We've done it sir!"

Footnotes

  1. Appears when two Rafale Ms are shot down.
  2. Appears when all previous aircraft are shot down.
  3. 3.0 3.1 3.2 3.3 Appears when the Atmos Ring is breached.
  4. Appears after all enemy ground forces are destroyed.
  5. Appears when the Atmos Ring is breached and the allied ground forces have not suffered any losses.

References

  1. Ace Combat X: Skies of Deception - The Complete Guide, pages 130-133.